![]() ![]() Starving cultists won't last too long, so you should start by stockpiling the berry bushes in your camp, and holding onto the seeds to invest in crop plants once you get some Divine Inspiration. Requirs 4 Beetroot, 2 Tuna, 2 Meat 100% chance of increasing Follower loyalty 100% chance of stopping a Follower from dissentingĪs a precious commodity, finding sources of food should be an important task as you build your cult out. Requires 4 Meat, 1 Crab, 1 Lobster 75% chance of dropping valuable resources Requires 1 Squid, 1 Octopus, 1 Blowfish, 1 Swordfish 25% chance of dropping valuable resources 30% chance of a sick Follower recovering from illness Increases Faith Requires 6 Beetroot, 2 Pumpkin, 2 Cauliflower 50% chance of increasing Follower loyalty Increases Faith Requires 4 Cauliflower 25% chance of dropping valuable resources 5% chance of causing illness Requires 4 Pumpkin, 2 Salmon, 2 Meat 20% chance of increasing Follower loyalty Requires 3 Salmon 25% chance of dropping valuable resources 15% chance of follower vomiting instantly Requires 2 Meat 25% chance of dropping valuable resources 15% chance of follower pooping instantly Requires 4 Berries, 2 Minnow, 2 Morsel 10% chance of increasing follower loyalty Requires 4 Pumpkin 5% chance of causing illness and diarrhea Requires 3 Minnow 10% chance of causing illness Requires 3 Morsel 10% chance of causing exhaustion Requires 6 Berries 15% chance of follower pooping instantly Requires 5 Grass 25% chance of causing illness Negative Faith (unless Grass Eater Trait given) Requires 3 Follower Meat, 5 Bones 75% Chance of causing illness 25% chance of increasing Follower loyalty 40% chance of stopping Follower from dissenting Negative Faith Requires 3 Fertilizer 50% chance of causing illness and diarrhea Negative Faith Requires 1 Follower Meat, 1 Fertilizer, 1 Grass 75% chance of dropping follower death 100% chance of dropping valuable resources The more ingredients you find, the more recipes you'll unlock automatically, although a few will need to be taught to you as part of a follower quest - like Grassy Gruel - which should be a last resort item if you are low on supplies. Your followers will run towards it automatically to eat - though if you want someone specific to eat you can command them to eat something you've left out. Simply build a cooking pit and select the meal you want to make with the ingredients you have, and perform a simple minigame to cook it (if you miss you'll burn the food, rendering it inedible). ![]() You won't need to necessarily feed every single follower each day - so long as the hunger meter is fairly high, you can get away with spreading out the food over 2-3 days once you amass a following. Early on, the most basic of food you can make has a high chance of making your followers literally shit themselves, so don't expect anyone to worship your culinary skills. Unfortunately, you're not a very good cook - or at least you don't have a lot to work with. Though you can grow a variety of crops and fish up bounties - you'll have to put on a chef hat and cook up meals for your followers. ![]() ![]() Each follower has their own hunger meter, which you'll be able to see when you gain the ability to read the thoughts of your cultists, and their collective hunger is shown in the top left as a slow but sure decline. Though half of Cult of the Lamb is about fighting your way through randomized dungeon rooms that make up a "Crusade", the other half is about keeping your budding cult up and running through a variety of mechanics - including keeping your followers well fed and happy. ![]()
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